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When I try to distribute my game for iOS I am having an error when publishing.
The game runs correctly locally by xcode, but when I go to Product > Archive > Distribute APP > App Store Connect > Upload the xcode displays the following error:
Error code is 0x72613c21
Any idea how to solve this or what is the correct process to publish to iOS?
I couldn’t find the problem, but I managed to get around it. Apparently this happened when you try to publish using the Godot project folder instead of the pck file.
In other words, to solve it, I had to use the pck file instead of the project folder, as it is written in the documentation.
dpensky | 2021-07-26 18:52