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After long way in development I try to make IOS export throw Xcode for AppStore. After all necessary procedures I met next issues:
After changing animation of animated sprite (6089x677 - whole size), which is not looped, has 14 frames and 7fps, it renders as a black square and hold its view until next changing by script
On the loading screen animated sprite with the same characteristics has same issue
I use Gless2 render, also have version for android devices, where weren’t such problems. What did I do wrong and what could You advice?