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Asked By | MysteryGM |
Hi, I am a experienced developer new to Godot.
I have found something that I think could be a bug, but it could also just be that I am not using Godot correctly.
When I add a MeshInstance ->StaticBody → CollisionShape I can not snap the handles of Extends to the Grid.
I tried changing the snap value at the magnet icon on top but it didn’t help.
I can edit the Extends property, however this requires me to click on the box(1) then click on a other box(2) then click one of the xyz boxes(3) to change a single value.
This is going to be a real pain with compound shapes. I hope someone can help me.