|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Having worked with Game Maker Studio in the past I know their engine has one of two ways to manage it’s scripting language known as Game Maker Language or GML Script. The first is to compile the GML script to bytecode and then interpret that at runtime, the other option being to compile the GML Script to C++ along with the runner which gives a big performance boost on native platforms. I was just wandering how the Godot engine handles it’s scripting language?