Is Godot 3.1 RC1 supposed to support OpenGL 2.0 only on export?

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:bust_in_silhouette: Asked By Celimp

I am trying to run it, but can’t since it says that my video card driver does not support any of the supported OpenGL versions. I can run Godot 2.1.5 though. Is OpenGL 2.0 support not fully implemented in this particular release? Will it be in the stable version?

:bust_in_silhouette: Reply From: SIsilicon

Yes, Godot 3.1 RC 1 should support opengl 2.0. Just keep in mind that this is still not the stable release yet, so either it’s a bug you should report, or you have your project set to use opengl es 3.0.

:bust_in_silhouette: Reply From: wombatstampede

This seems to be a bug.
Try to run godot with a parameter:
godot -video-driver GLES2

I have the same problem. My drivers don’t support a version higher than 2.0 for OpenGL.
Ps: Processor: Pentium(R) Dual-Core CPU E6300 @ 2.80GHz × 2
GPU (integrated): Intel Corporation 82G33/G31 Express Integrated Graphics
-I tried executing the command you published wimbatstampede, and it still gave me the error. I installed godot, both from apt (godot 3.0) and snap (godot 3.1) and both didn’t work. It probably is because godot 3 or higher, don’t support old drivers anymore, due to the 3D part of the engine. Which is sad. If any solution found, please help me, Iam really stuck.

King regards.

harik0 | 2021-10-11 05:04

The godot version isn’t up to date. You can dowload the current godot version for your platform from the website.

Anway, I can’t guarantee that your GPU will work. Maybe you can install a graphics card which supports openGL 3.0 or newer? (if it is not a notebook)

wombatstampede | 2021-10-11 07:14