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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | iao |
Hey, I was wondering if it’s currently conventionally feasible to pull off the following idea.
A game and an accompanying app, both Godot-powered, that allow you to load zones from external files.
The accompanying app would be the zone editor (akin to the Warcraft III World Editor), allowing users to design and export zone files.
The game, while running, loads a zone from a file, verifies that it is compatible, generates the zone if it is, the player goes into it to complete the zone’s included objectives, and the player leaves it to go another zone when finished.
The most basic version of this could be say, a 2D game with custom zones utilizing assets included within the core game client, generated and shared as text files.
A more advanced version could be a 3D game with custom zones made up of internal and custom assets and scripting, generated and shared as compressed archive files (if necessary).
Is either infeasible, and if so, where in the spectrum between the two does it become infeasible?
Keep in mind I’m not talking about the standard usage of PCK files, but I’d be interested if they can be used in a nonstandard way to achieve the aforementioned functionality.