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I would like to know if it is possible to create a custom editor inside Godot, since there are some things I would like to do in a faster way.
For example, a database of items , I would love it if you could have a button to add an item and that you could edit the sprite and its properties quickly. Or that I could see all the items in a list without having a lot of cumbersome code in between.
I know it will probably not be an easy task, but I have seen in the AssetLib some plugins where they have done what I said.
The question is how or where is it done (I mean where do I have to do it, i.e. if it is inside Godot or maybe in github. And what should I know to be able to do it?
See you guys!