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Asked By
YP
Is it possible to apply a color overlay (or some kind of filter) on a sprite that is an imported image?
I’ve already tried the self modulate option in the editor but it’s not working. And I want the effect to be applied in the editor
Your images are black. Godot can only modulate by color multiplication, so modulating a black image will not change anything. You could use a white image instead (and then set modulate to black if you want black, or red if you want it red).
You are right, I had to change their color to white. Here is the thing now, I’m using this scene and it’s sprites as a base to create a tileset, as shown in the tuts. However, every tile in the tileset is still white. Can something be done about it?
YP | 2018-10-31 14:12
Modulate doesn’t work with tiles, so you may either make pre-made textures for each, or use nodes instead of tiles.