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I have a general “if” condition with a comparative Y position for my enemy node, like:
if player.position.y < position.y: do that
but I was think if it’s possible to make more precise with numerical reference limitation, puting the distance between player position and enemy position with a certain limit; something like:
if player.position.y < 100(position.y): do that
If it’s possible, how could I write the code? Using clamp?
I’m not sure what you are trying to do… do you mean something like
abs(player.position.y - position.y) < 100, which means “is the vertical distance between me and the player lower than 100” ?
Zylann | 2019-02-21 21:55
If I understood correctly, you can make this using a range, for example:
if player.position.x >50 and player.position.x<100: velocity+=10
Alex Pires | 2019-02-21 22:06
I was trying to elaborate my question, but I felt a little trouble explaining myself.
You did it better than I could, my question is exactly that.
lucasfazzi | 2019-02-22 00:39
works fine; it is not possible to mark as “best coment”, but Zyllan hit it.
lucasfazzi | 2019-02-22 19:23
I copied it as answer.
Zylann | 2019-02-22 19:24