Is it possible to compile the GodotSteam module with Godot Mono?

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:bust_in_silhouette: Asked By jarlowrey

I was looking at GodotSteam GitHub - CoaguCo-Industries/GodotSteam: An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.

And saw that it needs to be compiled as a module alongside the engine. Is this possible to do with Godot Mono? What would be a good tutorial for learning how to do this?

:bust_in_silhouette: Reply From: Mario

I haven’t tried it yet, but I’d say you should be able to just use Steamworks.NET rather than relying on GodotSteam. You should be able to use their instructions on Unity Engine.

Feel free to leave quick feedback here whether it works or not.