Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nick Smith | |
Old Version | Published before Godot 3 was released. |
I have a conveyor belt node that holds items in an isometric view and I’d like to draw the items on the conveyor belt above the next isometric tile’s conveyor belt. The items get drawn above their own parent, but dip below the parent’s neighbor; is there a way to prevent this?