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Asked By
arguskos
So short description of my game I have segments where a character can move
and big amount of “negative” space where the character will die.
So I made this path out of kinematic objects and use test_move and then move character manually in code.
So if test_move return false character is dead and if it’s true I move the character.
And it works okay but now I want to add pickups.
I know maybe I can use raycasts but maybe I miss something?
Is there some way to get a type of a colliding object from test_move or something else?