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Asked By
Ballarja
I’m new to the GoDot engine and GDScript language trying to figure out if this mechanic is worth pursuing or if I should just look for another alternative.
Thank You for help
Yes, it’s possible. Just store the position of the projectile somewhere, use queue_free() on the projectile to destroy it, and then use Area2D.new() to create a new Area2D and set its position to the projectile’s previous position.