Is it possible to import a Godot engine game onto an Orange Pi PC?

Hello everyone, I’m far from a professional programmer, so I’m asking for your help.

I have an Orange Pi PC board (Allwinner H3 4-core processor (Cortex-A7 @ 1.2 GHz) with Mali-400MP2 graphics, 1 GB DDR3 RAM).
OS - Batocera 38, arcade games run very well on it.
I have a project in Godot Engine v3.5.1, set the graphics API to GLES2, exported to Linux/x11, and inserted the file frt1_bddcac3_351_arm32v7.bin into the custom template (Before contacting you, I used AI which said the project wouldn’t start without a template).
For texture format, I set ETC, removed the 64-bit binary format, and removed the embedded PCK.

Next, I exported the file in pck format, threw it into the orange pi in the roms/godot folder, created a .sh file there (in it, I wrote the commands for the file location/launching the .pck, etc.).

The .sh format file appears on the main screen, after opening which I am immediately thrown back to the main screen. The launch error is: resources not found. (Consequently, I think the problem is either during export, or when trying to open the game in the wrong way).

I don’t know if my actions make sense at all.

If I have provided enough information and if you understand this matter, I kindly ask for your help :frowning:

Thank you! (p.s. sorry for my english, translate it with AI)

Can you post your export settings? The main thing to ensure is exporting architecture set to ARM 32bit

there it is. But in godot 3.5.1. there is no arm32 option, so i used frt file. I can try to use godot 4, which has 32arm option, but it doesnt have GLES2, so i think that wont help