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I’m trying to determine is I’ll be able to do what I have in mind with gdscript. I’m interested in writing puzzle games, somewhat like mahjong solitaire. When there is a new random deal, I want to call a computationally intensive process to solve the game, so that if the user asks to see the solution, it will be ready. In python, I would use the subprocess module to accomplish this. I already have the solver written in C, and it would be a lot of work to port it to another language. I can do what I want in python, using tkinter, but the graphics aren’t any good.
Is there a facility to do what I want if I adopt godot, either with gdscript or in some other fashion?