Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | GodotUser21 |
Hello, I am making a game. The player has the ability to shoot, I want the bullet to disappear after it hits a wall(my tilemap), so I placed both on the same collision layer and connected them with a signal when the bullet hits the wall it will disappear, however, it just goes through. How should I do this?
Thanks
Is the bullet a physics object? How are you moving it?
*** Edit ***
Oh, I see you’re title answers my main question…
jgodfrey | 2022-10-20 16:41
I am using an area 2d
GodotUser21 | 2022-10-21 02:37