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I am playing around with AnimationPlayer to create basic movement/attack animations for my character (Changing the texture and frame property of a Sprite child). I was wondering if I should split my spritesheet into multiple png files (one for movement, one for attack, etc) or should I just use one for each character ?
I guess having one big spritesheet occupies more RAM and switching the texture all the time affects the cpu performance, am I right ?
Which of these two options is more preferable ?