I am not sure can I post here, but is pixel art not worth it in game development?
Pixel art, like any creative medium, is worth it.
Simple question. Simple answer.
Welcome to the forum.
Iâm wondering what made you ask this question! Pixel art, as @Demetrius_Dixon said is worth it, but Iâm curious about the underlying reasoning to ask this question. Perhaps we can help there ![]()
Care to elaborate a bit more what you mean?
A better question to ask is âwhat are you after?â
There are plenty of games out there that use Pixel Arts and got cult followings and positive feedbacks.
as a developer, pixel art takes a lot of work, and the âmarketâ is very saturated with the pixel art aesthetic. Still, games are successful, but players get tired of it from time to time.
it continues to survive, but unless you are very good at it, or have people who canât do other style, I would look somewhere else.
There are many styles that are less common and would look more unique, just look at cuphead.
Other styles: comic book, claymation (doom), collage, plain shaded pre-rendered (donkey kong), non-pbr pre-rendered (stronghold crusader), old school cell-shaded, old cartoon (pick an era), etc.
donât die on the pixel art hill, be creative.
@jesusemora
I think you hit the point he meant. âIs it worth itâ as in it is difficult to make look good and only a subset of players (that grows and shrinks) appreciate it whereas another subset of players (which also grows and shrinks) thinks it is cheap, old school and a bit dated.
However, as @Demetrius_Dixon first pointed out, it is an artistic style choice. Itâs a bit like asking if you should paint in pastels, oils or watercolours. It started out because that was the level of graphic capability at the time, but now it is seen as so much more than that. It is certainly something I tried, but it is so difficult because of the limitations. It is a very difficult art form, especially since the bar for it has been set so high by some very talented artists and animators.
So, there is not a yes or no answer. Itâs an impossible question. As @nines said, It depends on you and want you want to achieve. Are you chasing whatever the currently popular trend is? Are you an aficionado of the style? Does it scratch that creative itch? There are many ways to be creative, this is just one avenue, a wide well-trodden avenue to be sure, but a major thoroughfare still.
As @Toxe said, It seems we all want to know what you mean when you say âworth itâ. But if you do mean in terms of reach, sales, immediate monetary prospects, player interest, well that depends on so much more than your immediate art style choices. When I first saw Minecraft I could not get over the blocky world for a long time. I just thought âwhy?â. Then of course I built my first âcastleâ (it really wasnât much) and I suddenly go it. And what a diamond that art style choice turned into.
So come on, tell us more. Explain what you are working on, what your choices are, what you are thinking about, what concerns you have. Itâs like a mystery question! We all want to know more! Donât leave us hanging!
Thank you.
But I read some reviews about pixel art so hard to market, and very hard to make a stunning pixel art for game.
Agree, I personally more learn the anime / manga skill.
because I am a new guy, just learn to make indie game, but to make sure game able to sell, the art will be the first block.
while I am learning Godot engine, some YouTube channel - game developer compare the art style tier list, say pixel art require a lot, too hard to standout. I mean if something canât standout, to me will be not worth it, because I donât enough money to make AD. beside if other art style better to get customer, I donât I should spend time to learn pixel art.
Itâs very hard to make stunning art in EVERY genre. I certainly canât do it. Iâm a game designer, not an artist.
I think youâre overthinking this. Just start, youâll know what to do next after the fact.
Also, forget about making money. Game development is an art, and it takes a really long time to mature for both the game itself and the people making them.
You gotta be in it for the love of the process, of iteration, of trying again and again. Because thatâs what youâre going to be doing 99.99999999% of the time.
Actually, I asked the same type of question as this back when I was still unsure of my path forward:
Iâm still working on the prototype of my project, Monkanics, but Iâve grown a lot over time. I know for a fact that Iâll have it done one day.
Point is, Iâm trying to tell you to start doing something. Thatâs the only way to know what works and what doesnât for you.
Then you should probably make youâre game in a anime / manga style, but as @Demetrius_Dixon said, you should probably just start making your game (a prototype version) and then see what art medium you should include in your game. As the game loop is more important than the art style.
This, indeed. Every style takes a lot of work to make it beautiful.
But really, you donât have to compete with the most beautiful games, just make something that is âgood enoughâ.
that is another style that is overused. the difference is, pixel art is more limited, but anime can be much more.
there are many different styles of anime than the generic one everyone thinks of.
it has changed through the decades, from the 70s, the 80s, the 90s, the 2000s, and more modern ones, and each artist had their own unique style, more or less serious, more or less realistic, etc.
the shading can also vary, you can go with completely flat shading, or smooth, or no shading at all, with or without borders, more smooth or stiff, more or less deformation, it can change styles depending on the situation, etc.
You should not listen to Tier lists, itâs just a game, an opinion, not backed by research or even logic.
there are styles that are easier than others. as a rule of thumb, the simplest the style, the easiest it is to produce, but it might require more thinking, like what colors to use and how, or if it fits the kind of game you are making, etc.
very much this
pixel art and manga / anime style are not mutually exclusive
I too worried about this at the beginning. I thought âIf I am going to make a game I definitely want it to sellâ. But I was wrong. Let me explain a bit.
If you are making a game for âthe moneyâ there are probably much easier ways to make money. It is a tough, brutal and overcrowded market with no guarantees. You should do something else for money. Buy a burger van, start a sign making company. Nobody in their right mind would make a game for money as a solo dev just learning game development.
So why was I wrong? What I really meant was that I want to make a game that people actually play. I want players, I want my work to mean something to other people too.
So like you, at first I watched all those top tier videos, how to sell your game videos, which game types sell videos etc etc. But I was wrong. The right thing is to make a game you love, that you want to play, that you enjoy. If you make that, I can guarantee there will be others out there that will like it too.
So now it doesnât matter what the art style is. Donât pick one, just do your art. It doesnât matter as long as you like it. Someone else can label what style it is for you later. Why should you care what they label it as.
It doesnât matter what the genre is (just another label). It doesnât matter if its âbeautifulâ or not. Do you want to play it? It can be black and white squares and circles. Is it fun. Do you like playing it. Thatâs the only thing you need to concern yourself with. (In my humble opinion of course).
Good luck with whatever you make, it will be a roller coaster of a ride whatever you build! Put the labels to one side and as someone said on here once (canât recall who) - just do you.