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When i write a script logic like:
func method_a() -> void:
func method_b() -> void:
First appears as option when adding nodes to the scene but when you do so, the script comes with the node (not like the core nodes that the logic its hidden).
My solution right now is to always warn user that this script is only to be used with
extends but i don’t like it because gives to much opportunity for the user use wrongly.
There is a simple way to hide my code from the user?