Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Burney Waring |
I have created an app (it’s just an example for a class) that runs fine on a Mac, running in the Godot Engine. But, gives different output from a MacOS Export on the same machine. This is mind-boggling to me. Is anything known about this? Here is the correct ouput from the engine editor:
Here it is running in the exported .dmg file:
In case anyone wants to try to replicate this, here are my project files: