I’ve played a bunch of games with platforming mechanics - like Ori and the Blind Forest, Hollow Knight, Mario, Celeste, Lone Fungus, Lego games (many, many…), Jedi Fallen Order, NieR Automata, etc.
And I like Metroidvanias, and I like platforming in general, so I’d like to try and make a game like that myself. To this end, I’d need to figure out a nice, satisfying moveset for such a game. And I thought it would be inspiring to read what other moves people have come up with. Things like double-jumps, wall-jumps, dashes, ground-pounds, gliding, etc.
Has anyone attempted to compile an exhaustive (as much as possible) list of various 2D and 3D platforming moves that have featured in various games?
Where there some quite lengthy lists already. I imagine that when you get into the later suggested “movement in shadows”, “dimension hopping” and gravity altering / screen rotating stuff the variations start to become endless.
Still, is interesting seeing all the suggestions, it is certainly thought provoking. I chuckled a little when I read “Not enough games with a fun grappling hook” as I am just starting on a grappling hook (just prototyping some ideas) inspired by @ACF3D:
Good question though. A good clean list could be a great idea generator as well.