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I would like to access the Debugging Monitor Values like Vertices Drawn and Draw Calls, from GDScript. This way, it’s possible to print them in labels, so that I can see the values on the game screen.
This is useful so that there is no need to switch from game screen to editor screen, or, if the game is in fullscreen mode.
The only value from the monitor I know is available is FPS, from the GetFramesPerSecond function.