Is there a way to animate 3D bones with bezier curves in godot 4?

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:bust_in_silhouette: Asked By GuyD

I’m trying to animate a 3d character in godot 4 alpha 13, and I cant seem to find the option to add a bezier curve track to individual bones, only the option to set interpolation to Cubic.
will that option be added in the future?

:bust_in_silhouette: Reply From: Calinou

3D position/rotation/scale tracks in Godot 4 are designed to be as efficient as possible. This means they don’t support Bezier tracks (which are computationally expensive compared to standard keyframes with linear interpolation). Instead, you should use Blender or other 3D software to create animations, export them as glTF and have Godot import it into efficient keyframes.