Is there a way to clip (or mask) parallax layers or canvas layers that follow the camera?

Thank you for your reply!

For some reason, clipping (masking) works perfectly with simple Sprite2D nodes but doesn’t seem to work with parallax layers.

However, I found a solution: a custom Parallax node available here: Parallax 2D node - Godot Asset Library

This node adjusts the position of a sprite based on the viewport’s position, allowing clipping to work seamlessly.

Here’s what I achieved using this approach:

If you know better solution, please let me know. :slight_smile: