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I’m trying to implement proper jumping and landing
animations. I’m having issues with the xfade transition between jumping and falling persisting past when the player should be in the
next state, landing. I have increased the xfade time to make the issue clear to see. Please do not suggest removing the xfade altogether,
that will simply create the new problem of an abrupt transition between the jumping and falling states.
Here is a video showing my animation state machine:
I need the animation to progress to and past the ‘falling’ state immediately when I try traveling to the ‘idle’ state.