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Okay so I am making a simple 3d game in Godot where the player controls a sphere and rolls around collecting cubes while trying not to get a game over. I just realized while making level 2 that since I used a kinematic body for my character, it isn’t effected by gravity. Is there a way to make a kinematic body fall with gravity, or do I need to make it a rigid body and start my script over? If I would have to use a rigid body is there instead a simple way to make it to where the player loses if they “fall” off the platform wither checking for the y position since the player isn’t affected by gravity as a kinematic body?