Is there a way to prevent the 'Busy Spinner' pointer after calling Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Joseph Catrambone
:warning: Old Version Published before Godot 3 was released.

I have a sample video here:

https://i.imgur.com/2QMKdus.mp4

I capture the mouse cursor as soon as my game starts, but for some tasks (like working in the in-game puzzle screen) require the use of a cursor. When those pop up I release the focus and set MOUSE_MODE_VISIBLE. Unfortunately, the cursor is left as the spinner. Is there a way to avoid this?