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Asked By
siska
More specifically, when I’m browsing the scripts in the resource folder (res://), is there a way to check if a script is being used by my game ? In other words, is the script attached to a node ?
It’s kind of a bother to have to click all scenes an check all nodes to see if one of them uses the particular script …
gamestate is an autoload, i don’t know why they didn’t capitalize it like the other singletons built into the engine, i agree about the spaghetti tho, they are using self for some reason