Is there a way to track all keypresses not just a specific one? (Answered)

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:bust_in_silhouette: Asked By Mentiras
func spawn():
	rng = rng.randi_range(15, 0) + press
	if rng >= 12:
		print("coin", press)
	if rng < 2:
		print("gem", press)
func _input(_event: InputEvent) -> void:
	if Input.is_key_pressed(KEY_LEFT):
		press += 1
		if press == 5:
			press = 0

What I am trying to do is add a little more random to the random generator. So is there a way to say “if input is any key pressed, add 1 to my pressed total”?

:bust_in_silhouette: Reply From: Zylann

This is a wrong use of _input. _input is called once for any kind of event happening (mouse moved, key pressed, key released, joystick moved, MIDI key pressed…). Input.is_key_pressed(KEY_LEFT) checks if the left key is currently held.

In _input, the input information is given to you with the event argument (which you were warned to not ignore I believe, judging by _).
However, turns out _input might allow you to do what you want, if you check event in this way:

func _input(event: InputEvent) -> void:
	if event is InputEventKey and event.pressed and not event.is_echo():
		# A key just got pressed (will be called just once)

Thank you very much.

Mentiras | 2020-04-07 15:15