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This might be a dumb question - but after hours of googling and checking for ways to do it in-engine, including documentation, I have not found a an answer, I know you guys work hard on this engine and the last thing I want to do is waste anyone’s time, but I’m actually lost after what I assumed would be an easy obstacle to get over.
Example, I have a tileset, let’s say for a platformer - some ground/dirt tiles. I put them all down, it’s looking good. Half a year later, I add some more variations to the same tilesets, I setup the priorities for the tiles that share bitmask. One problem - my existing tiles already made into several maps won’t have any of the new tiles. Is there a way to shuffle/update the already laid out tiles?