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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | gonzalezharry |
I’m targeting a phone that doesn’t support Vulkan but supports OpenGL 3
How can I make GSL3.0 my renderer?
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Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | gonzalezharry |
I’m targeting a phone that doesn’t support Vulkan but supports OpenGL 3
How can I make GSL3.0 my renderer?
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Reply From: | GlitchedCode |
By selecting the Compatibility Renderer option, you can see from the image below that it will use OpenGL3
I’ve tried with both Mobile and Compability. When running the app on an android phone that doesn’t support Vulkan (But supports OpenGL 3) It crashes.
I used logcat and sent the logs received to chatgpt, this is what it says:
It seems that the exported project still uses Vulkan. Not sure how to change that since only options are Forward+, Compatibility and Mobile
gonzalezharry | 2023-03-29 21:39