Is there a way to use GSL3.0 in Godot 4?

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:bust_in_silhouette: Asked By gonzalezharry

I’m targeting a phone that doesn’t support Vulkan but supports OpenGL 3

How can I make GSL3.0 my renderer?

:bust_in_silhouette: Reply From: GlitchedCode

By selecting the Compatibility Renderer option, you can see from the image below that it will use OpenGL3

enter image description here

I’ve tried with both Mobile and Compability. When running the app on an android phone that doesn’t support Vulkan (But supports OpenGL 3) It crashes.

I used logcat and sent the logs received to chatgpt, this is what it says:enter image description here
It seems that the exported project still uses Vulkan. Not sure how to change that since only options are Forward+, Compatibility and Mobile

gonzalezharry | 2023-03-29 21:39