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Asked By
stella3321
So I’ve been working on a Godot game for a while now, and I’ve always test played it in windowed form (1024x600). Recently I decided that having the game be played in fullscreen mode would be better, the problem is now the player can see a lot of the game already that they should’ve found out through exploring. I just want the scale of the tilemap, background, character, everything to be bigger so that it looks the same
fullscreen as it did windowed.
I’m hoping there’s an easy fix somewhere out there and I don’t have to individually size every item up
If u are using a SubViewportContainer/SubViewport/Camera for tile map pan and zoom can use SubViewportContainer Stretch Shrink property to scale everything up.
I have faced this problem and I belive this post should solve your issue. I was able to get my game to just zoom everything in without shifting anything by having my settings in project settings > Display/Window > Stretch I chose keep under Aspect and 2d under mode.