![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Montasir Raihan |
Hello everyone. I’m trying to make a local multiplayer game using Godot 3.4.2 stable. I have two characters and they will try to kill each other. The characters will be controlled by two players using two different keyboards but they will use the same inputs.
For example, suppose, A and B are the characters of my game. When Player 1 presses W, only A will move forward. Similarly, when Player 2 presses W, only B will move forward. I’ve saw a discussion talking about the same issue, but I didn’t quite catch the answer. Here’s the link.
https://forum.godotengine.org/78584/how-to-implement-local-multiplayer
Does anyone know how to do it? Is there any way to do it? Thank you in advance.
[N.B: I don’t have any gamepads, just two keyboards.]