Is there is a default Camera2D if I set my current cam to Camera.current = false?

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:bust_in_silhouette: Asked By Lebostein

What happened, if I set:

player_camera.current = false

to my current player camera? Where Godot is focusing now? Is there an internal default cam which takes over the focus? Asked differently: How I reset the behaviour before I set:

player_camera.current = true


:bust_in_silhouette: Reply From: bogdan000

You can see the “default camera” in the middle of the coordinate matrix. That’s where it is and what it records. You can just try setting it to false yourself next time.