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After so much researching on so many sites and with a dozen different attempts, I both found out and learned that I should only ever be using hardware cursors for custom in game cursors to make the mouse cursor flow and respond typically.
For customization’s of this demanded function, my research has found we can alter the interactive portion (the hotspot) of the cursor/cursor image, and I believe where the cursor (or is that Image) starts (the Vector).
Maybe this is an over the top stupid question, but can we not alter the size of custom cursors and their images?
I use a 150pixel by 145pixel cursor image.
However when I do my tests, I have tried various screen resolutions and the image doesn’t scale properly with the resolutions. in 800x600 is ginormous, in 1920x1080 it’s still larger than I want it to be. However, I am planning on making my game for PC, Tablets, and Phones, which have huge varying resolutions in comparison.
I am new to game programming and have researched many engines before deciding on this one due to its high customize ability and easier entry point, but I am still struggling here. It would be great to have options to both set a constant specific digit dimension as well as a % dimension based off of the viewport, so it stays the same relatively in any resolutions/on any system.
So basically, am I missing something?
Or is Godot still missing a feature that it could really benefit from?