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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
BSS |
Hello ,
I have this script called Button.gd ,
and it’s like this:
extends Button
func _ready():
if Button.pressed() == true :
set_text(“Press here to play.”)
So my goal is to show the text above , but when I play it shows this error:
(Invalid call. Nonexistent function ‘pressed’ in base ‘GDScriptNativeClass’.)
What’s the solve?
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Reply From: |
timothybrentwood |
func _ready():
self.connect("pressed", self, "_on_self_pressed")
func _on_self_pressed():
self.set_text("Press here to play.")
When you press the Button
, the pressed
signal will be emitted causing your Button
to call the _on_self_pressed()
function. This is because that was the function connected to the pressed
signal via the connect()
function called in the _ready()
function.
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Reply From: |
Wakatta |
You’re trying to call a function and pressed
is actually a variable.
Also pressed is of type bool so doing a comparison check is kinda redundant.
Change to
if Button.pressed:
set_text("Press here to play.")
Or it’s getter func
if Button.is_pressed():
set_text("Press here to play.")