Is this possible in Godot? Turning a 2D sprite into an editable mesh?

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:bust_in_silhouette: Asked By Skydome

So I’ve been using this software called Dragonbones. And there you can turn a sprite into a mesh and edit it. An example would be
or this
Can this be done in Godot as well? If not is it possible to export animations from Dragonbone or similar softwares like Spine to Godot?

:bust_in_silhouette: Reply From: Socrates

It’s not possible yet but should be available for Godot 3.1. There is a Dragonbones module here with instructions for Godot 3.0, but I’ve never tried it: GitHub - sanja-sa/gddragonbones: Plugin module for Godot 2.1 ... Godot 3.4 Game Engine to use DragonBones . There is also coatools, a Blender plugin that provides the same thing and eports to Dragonbones’ format, I think, using the Dragonbones module. Again not something I’ve tried.

Ok, thank you so much for the reply. It was very helpful. Fingers crossed for 3.1 getting this feature.

Skydome | 2018-04-23 12:24