Issues when drawing tiles using set_cell()

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:bust_in_silhouette: Asked By jbko6

I’m having an issue using the function set_cell(). I have a function that draws boxes using a two for loops but there’s an issue when trying to call that function twice in the same function.

if Input.is_action_pressed("ui_focus_next"):
	#Draws a large box
	var PPos = get_node("/root/Node2D/Player").get_position().floor()
	#Must draw a walkable box where the character is

For reference, the function I’m using to draw the box is put together like so:

drawBox(X, Y, Width, Height, TileID)

When the script shown above runs it should create a 10 by 10 box of tile id 1, and then a smaller box of tile id 0 where the player is. However, when I run it, it only creates the 10 by 10 box and not the smaller box where the player is.

I’ve tried adding a yield argument because at first I though it was because of multi-threading, but that didn’t work and now I’m not sure.

Sorry if this question is messy, this is my first project in Godot!

I don’t think yield will help, also there is no multi-threading involved here anyways.
Can you show the code of drawBox?

Zylann | 2019-09-16 12:59