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Are either of those things possible in the standard Godot itemlist? I want an invisible item which will be a pointer to the object which is populating the list. In this case it’s a list of football players, their name will show in the listbox but I want to be able to refer back to the player, who is stored in an array of objects. I ‘could’ take the name and search through the list for him but there could be duplicated player names. So I either want to store a reference to the player or a pointer to his position in the array, but not have it visible.
For now, I’m creating another array which is a copy of the names in the listbox. So array will be a pointer to the name at position 0. This works but seems a bit fiddly.
Also, is it possible to have different column widths in the itemlist? I realise that it probably isn’t, but is there a way?
I’m thinking perhaps I could do this in a different control but I don’t see a good alternative at the moment.