It's official godot iOS plugin obsolete?

Hi,
I’m looking for solid iOS support for native iOS features such as notifications and in-app purchases. When I checked the repository with the “official” iOS plugin, it looked outdated to me. Is there any actively developed alternative?

Well, I see @Calinou was a contributor on that, so they might have an answer.

The godot-ios-plugins repository isn’t deprecated, but it lacks a maintainer.

However, I didn’t actively contribute code to it, just documentation changes.

See this issue:

There are a number of open pull requests awaiting review:

https://github.com/godot-sdk-integrations/godot-ios-plugins/pulls

If you have knowledge in Objective-C or Apple APIs, I suggest anyone to take a look at PRs and review them. You can also test the PRs locally and confirm they work (ideally on a physical device, but running the app on a Mac should work too). We often lack active reviewers on auxiliary Godot repositories, so any genuine effort helps.

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I work primarily as an iOS developer, and I’d be happy to help with PRs and testing in my free time once I’ve finished my current game. My intended use of Godot is focused on mobile games, so I’m especially interested in improving mobile workflows, stability, and performance where possible.

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