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I’ve been trying the following for a very long time, with no success
I have an image saved in the
C:\Users\My Name\AppData\Roaming\Godot\app_userdata\Calori folder (Calori is the name of my project) which I presume can be accessed by saying
user:// using GDScript.
But after creating a variable called
image_path with the path to this image in the
user directory, I get the following error
E 0:00:03.975 _load: Resource file not found: user://image.jpg. <C++ Error> Condition "!file_check->file_exists(p_path)" is true. Returned: RES() <C++ Source> core/io/resource_loader.cpp:282 @ _load() <Stack Trace> objects.gd:7 @ _ready()
Any help would be greatly appreciated!