This is Jufofu - a high score game that consists of clearing color lines with the main focus of making Multiliners - which means matching multiple lines in a single play. The better the Multiliner, the more points are rewarded.
As the play session develops the ground rises and new colors are added to the mix, making it more challenging as it progresses. The player has the freedom to configure the arsenal in any way to unleash clever combinations that will allow better Multiliners.
Achievements progression introduces new game modes, power-up’s, and medallion parts which improve stats.
The game permits the experimentation with different power-up’s combinations. For me, it is all about giving freedom to the player, so they can create their own ways. As a dev I’m enthusiastic about witnessing how players create their own strategies and synergies - the number of power-up combinations is a bit more than 300.
The game is currently in test phase and I would be glad if you’d like to try it out - just drop a message if you are interested.
I don’t know why but the game looks kind of shitty on the screenshots I shared. I will publish a proper video at some point so you guys can take a better look.
After doing my first beta test the result was not bad but also not good. The game seemed to work pretty good but there was a big issue: players didn’t know how to play due to the lack of instructions. And also they felt the game was too complicated from the very beginning.
I’ve been continuing to improve the UX and the onboarding process. My sister and mom have tried the game, and as big puzzle game players, they have given me some painful to hear and valuable feedback.
The onboarding is now more challenge oriented, I reduced the amount of text to be read and increased the play-time. The player will achieve its firsts victories during these first steps, giving the player a sense of quick advancement.