Jump-through platform in Godot 3.0

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By maio951

Hi everyone, I have a problem in setting up the properties of a jump-through platform.
My character is a rigidbody2d with a linear velocity that makes him move to the right. The problem is that when it collides with the side of a platform that has a one side collision property checked the character stops moving and get stuck.
In the previous godot version you could change the arrow of the collision shape in order to change the distance from which considering the top of the platform but in this version this property seems to no longer exists and the arrow is placed just in the middle of the shape. Does anyone knows how to do that? Basically i want my platform to be considered only on the top surface, not on the other sides.
Thanks everyone who will answer

:bust_in_silhouette: Reply From: quijipixel

I’m not sure if this is the way to handle that but have you considered rotating the collision shape by 90 degrees?