Just updated to Godot 4, "continue" inside "match" stopped working. Is there a new word for it ?

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:bust_in_silhouette: Asked By Buatxaka

I used continue to make statements like:
x,y:
func_a()
continue
x:
func_b()
z:
func_c()

but I cant anymore. I may have lots of copied code to compensate.

:bust_in_silhouette: Reply From: zhyrin

As far as I know it’s been removed in gdscript 2.

Thank you for the link!

Buatxaka | 2023-03-10 22:11