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this problem came up in a block building vehicle prototype.
Problem is when the vehicles collide nothing happens. I am using move_and_collide on the kinematic body that is the parent node of all the block child nodes.
I know the problem is that the kinematic body does not contain any direct collisionbody children, since they are all children of block nodes. I am just not sure how to solve this.
Since I have multiple block types, each saved as its own scene, and i load different blocks at runtime depending on the json config file for that vehicle. Since a scene can only have one root node, I need to have a spacial/node/kinematic for each block as the parent. But then my player kinematicbody wont link to those collision bodies in the blocks.
Were you able to solve this? I ran into the same issue and my current workaround is on startup reparenting the collision nodes to the parent. Feels very against the concept
Swampi | 2020-06-17 20:23