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I have a 2D platformer game I have been working on for a while. I just got a new desktop computer, and when I ran the game (both as the exported game and through Godot) on the new computer my Player Character didn’t jump as high as it does on every other computer I’ve tried it on. Does anyone know why this might be happening? The only similar issues I could find were from like 2016 and didn’t seem to apply any more. Thanks!
It sounds like you are not incorporating delta when calculating your player’s movement. Read more about delta time here: Understanding 'delta' :: Godot 4 Recipes
timothybrentwood | 2022-12-23 03:38