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My KinematicBody2D character is occasionally getting stuck in walls and isn’t being pushed out of them, even when I place them in the dead center of the wall like in the image. If I use large StaticBody collision shapes that cover the entire wall, the character gets pushed out of it just fine, but I guess because I’m using tile collisions and it’s not a solid shape, it’s not being properly pushed out. Are there any feasible solutions to this besides just using full collision shapes?
Here’s what my setup looks like in-game with collision shapes shown