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So I have a projectile that is supposed to bounce off a moving wall. So I have set the projectile to be a KinematicBody2D and the moving wall is a RigidBody2D.
Now, I know how to use the collision object returned from the move_and_collide method of the KinematicBody2D to bounce the projectile.
However, my problem now is that whenever the projectile hits the RigidBody Wall, it results in the Wall rotating around itself… which is fun but not intended.
So my question would be how to set up a RigidBody2D so that it can’t be moved by a KinematicBody.