KinematicBody2D Simulated motion: how to get its linear velocity.

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:bust_in_silhouette: Asked By VanDeiMin

It is said:
“Simulated motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with AnimationPlayer.playback_process_mode set to “physics”), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).”

How to get those estimated values?
Best regards

thanks this writing

sontakipseo | 2020-12-14 18:09