![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | VanDeiMin |
It is said:
“Simulated motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with AnimationPlayer.playback_process_mode set to “physics”), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc).”
How to get those estimated values?
Best regards
thanks this writing
sontakipseo | 2020-12-14 18:09