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I was playtesting my game when I noticed that adjusting the volume, brightness, or anything that causes something like this to appear, a short lag spike occurs when it fades in, and a considerably longer lag spike occurs while it fades out (which also takes longer) How would I go about fixing this?
Sounds like an issue with graphics. I’m not sure what you’re using, but try disabling window effects and see what happens.
Kyle Guarco | 2019-09-16 12:06
I’ve experienced this too. I suspect it is more to do with OSX’s fancy compositing effects than with godot. I found this stackexchange post asking about something similar. I don’t know if changing the contrast options in system preferences will actually help, it seems to be more caused by the blur effect than anything else. The only advice I have is a general reminder that using an exported non-debug build usually improves performance, so maybe that will reduce the lag spike?
markopolo | 2019-09-24 12:13